Indie developer exploring the beauty of living systems, procedural design, and emergent gameplay.
I create interactive experiments, playable prototypes, and game-ready systems — all built with intention, curiosity, and code.
Most of my work is made in GameMaker Studio, with a focus on pixel art, autonomous logic, and modular design.
This page is a growing archive of my personal journey as a solo dev. You're welcome to explore, use, remix, or just get inspired.
I'm open to commissions, collaborations, and new ideas — feel free to reach out anytime.